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Glossary

Physics engine (robot simulation)

Software that simulates rigid bodies, contact and friction so robot control policies can be trained on millions of virtual trials before touching hardware.

Engines such as Nvidia's PhysX, DeepMind's MuJoCo and the open-source Newton run thousands of parallel environments on a GPU. Throughput, measured in environment steps per second, sets the cost of training; Skild AI's Steel solver claims a 3.8x average gain over PhysX. Speed only matters if policies trained in simulation transfer to real robots, the sim-to-real problem.

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